﻿namespace SCG.SolarVengeance
{
    partial class MainForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
            this.prism = new SCG.Prism.PrismConnection(this.components);
            this.gameCoord = new SCG.Prism.GameCoordinator(this.components);
            this.SuspendLayout();
            // 
            // prism
            // 
            this.prism.Host = "localhost";
            this.prism.ParentControl = this;
            this.prism.Port = 4000;
            this.prism.SubjectName = "SV8";
            this.prism.ConnectSuccessful += new System.EventHandler<System.EventArgs>(this.prism_ConnectSuccessful);
            this.prism.ConnectFailed += new System.EventHandler<SCG.Prism.MessageEventArgs>(this.prism_ConnectFailed);
            this.prism.Disconnected += new System.EventHandler<System.EventArgs>(this.prism_Disconnected);
            this.prism.LoginOK += new System.EventHandler<System.EventArgs>(this.prism_LoginOK);
            this.prism.LoginError += new System.EventHandler<SCG.Prism.MessageEventArgs>(this.prism_LoginError);
            this.prism.PrismClientError += new System.EventHandler<SCG.Prism.MessageEventArgs>(this.prism_PrismClientError);
            this.prism.PrismServerError += new System.EventHandler<SCG.Prism.MessageEventArgs>(this.prism_PrismServerError);
            this.prism.UserAddedToRoom += new System.EventHandler<SCG.Prism.PrismUserEventArgs>(this.prism_UserAddedToRoom);
            this.prism.UserLeftRoom += new System.EventHandler<SCG.Prism.PrismUserEventArgs>(this.prism_UserLeftRoom);
            this.prism.JoinedRoom += new System.EventHandler<SCG.Prism.RoomNameEventArgs>(this.prism_JoinedRoom);
            this.prism.StartSignal += new System.EventHandler<System.EventArgs>(this.prism_StartSignal);
            this.prism.RoomRemoved += new System.EventHandler<SCG.Prism.RoomNameEventArgs>(this.prism_RoomRemoved);
            this.prism.RoomAdded += new System.EventHandler<SCG.Prism.RoomNameEventArgs>(this.prism_RoomAdded);
            this.prism.ChatMessageReceived += new System.EventHandler<SCG.Prism.PrismUserMessageEventArgs>(this.prism_ChatMessageReceived);
            this.prism.DataMessageReceived += new System.EventHandler<SCG.Prism.PrismUserMessageEventArgs>(this.prism_DataMessageReceived);
            this.prism.UserInfoChanged += new System.EventHandler<SCG.Prism.PrismUserEventArgs>(this.prism_UserInfoChanged);
            this.prism.AdminMessageReceived += new System.EventHandler<SCG.Prism.MessageEventArgs>(this.prism_AdminMessageReceived);
            this.prism.CustomCommandReceived += new System.EventHandler<SCG.Prism.CustomCommandEventArgs>(this.prism_CustomCommandReceived);
            this.prism.RoomCountChanged += new System.EventHandler<SCG.Prism.RoomCountEventArgs>(this.prism_RoomCountChanged);
            this.prism.RoomListReceived += new System.EventHandler<SCG.Prism.RoomInfoEventArgs>(this.prism_RoomListReceived);
            // 
            // gameCoord
            // 
            this.gameCoord.Impulse = 0;
            this.gameCoord.ImpulseMS = 1000;
            this.gameCoord.Paused = false;
            this.gameCoord.PrismConnection = this.prism;
            this.gameCoord.GetOrders += new System.EventHandler<SCG.Prism.OrdersEventArgs>(this.gameCoord_GetOrders);
            this.gameCoord.ProcessOrders += new System.EventHandler<SCG.Prism.ProcessOrdersEventArgs>(this.gameCoord_ProcessOrders);
            this.gameCoord.ProcessChanges += new System.EventHandler<SCG.Prism.MessageEventArgs>(this.gameCoord_ProcessChanges);
            this.gameCoord.ImpulseProcessed += new System.EventHandler<System.EventArgs>(this.gameCoord_ImpulseProcessed);
            // 
            // MainForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.Color.White;
            this.ClientSize = new System.Drawing.Size(1006, 721);
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.MinimumSize = new System.Drawing.Size(800, 600);
            this.Name = "MainForm";
            this.Text = "Solar Vengeance 8";
            this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.MainForm_FormClosed);
            this.Load += new System.EventHandler(this.MainForm_Load);
            this.ResumeLayout(false);

        }

        #endregion

        private Prism.PrismConnection prism;
        private Prism.GameCoordinator gameCoord;

    }
}

